Skip to main content

Cookie Consent

We use cookies to enhance your browsing experience, serve personalised ads or content, and analyse our traffic. Learn more

AI in ASIA
AI gaming revolution
Life

MarioVGG Simulates Super Mario Bros. from Video Footage

MarioVGG, a new AI model, simulates Super Mario Bros. from video footage, showcasing the potential for AI to revolutionise gaming.

Intelligence Desk3 min read

MarioVGG is a new AI model that can generate plausible video of Super Mario Bros. from user inputs.,The model was trained on over 737,000 frames of Mario gameplay.,Despite limitations, MarioVGG shows potential for AI to replace game engines in the future.

The Future of Gaming: AI-Generated Video

Imagine playing your favourite video game without a traditional game engine. Instead, an AI model generates the gameplay based on video footage. This is the fascinating concept behind MarioVGG, a new AI model that simulates Super Mario Bros. from video data. Developed by researchers from Virtuals Protocol, MarioVGG represents a significant step towards AI-generated video games.

Training MarioVGG: A Massive Undertaking

To train MarioVGG, the researchers used a public dataset containing 280 levels of Super Mario Bros. gameplay. This dataset included over 737,000 individual frames, which were preprocessed into 35-frame chunks. The model focused on two inputs: "run right" and "run right and jump." Even with these limitations, training the model took about 48 hours on a single RTX 4090 graphics card.

How MarioVGG Works

MarioVGG uses a standard convolution and denoising process to generate new frames of video from a static starting game image and a text input. The model can create gameplay videos of any length by using the last frame of one sequence as the first frame of the next. This results in "coherent and consistent gameplay," according to the researchers. For a deeper dive into video generation, you might explore our guide on Beginner's Guide to Using Sora AI Video.

Challenges and Limitations

Despite its impressive capabilities, MarioVGG has several limitations. The model downscales the output frames to a resolution of 64×48, much lower than the NES's 256×240 resolution. It also condenses 35 frames of video into just seven generated frames, resulting in rougher-looking gameplay. Additionally, MarioVGG struggles to approach real-time video generation, taking six seconds to generate a six-frame video sequence. This highlights some of the ongoing challenges in running out of data: the strange problem behind AI's next bottleneck.

Impressive Results Despite Limitations

Even with these limitations, MarioVGG can create passably believable video of Mario running and jumping. The model can infer game physics, such as Mario falling when he runs off a cliff and halting his forward motion when adjacent to an obstacle. MarioVGG can also hallucinate new obstacles for Mario, although these can't be influenced by user prompts. The ability of AI to generate creative content continues to evolve, as seen with OpenAI adds reusable ‘characters’ and video stitching to Sora.

The Future of AI in Gaming

The researchers hope that MarioVGG represents a first step towards "producing and demonstrating a reliable and controllable video game generator." They even suggest that AI models like MarioVGG could one day replace game development and game engines completely. This echoes broader discussions about AI's impact on various industries, including whether AI & Call Centres: Is The End Nigh?. The potential for AI to transform creative fields is immense, as detailed in this research paper on AI in game design.

Comment and Share:

What do you think about the future of AI in gaming? Could AI models like MarioVGG really replace traditional game engines? Share your thoughts and experiences in the comments below. Don't forget to Subscribe to our newsletter for updates on AI and AGI developments.

YOUR TAKE

We cover the story. You tell us what it means on the ground.

What did you think?

Written by

Share your thoughts

Be the first to share your perspective on this story

This is a developing story

We're tracking this across Asia-Pacific and may update with new developments, follow-ups and regional context.

This article is part of the AI Video & Audio learning path.

Continue the path →

Liked this? There's more.

Join our weekly newsletter for the latest AI news, tools, and insights from across Asia. Free, no spam, unsubscribe anytime.

Loading comments...